Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
Include |
#include "MeshDrawShaderBindings.h" |
template<typename UniformBufferStructType>
void Add
(
const TShaderUniformBufferParameter< UniformBufferStructType > & Parameter,
const TUniformBufferRef< UniformBufferStructType > & Value
)