FMeshMaterialShader::GetElementShaderBindings

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References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h

Include

#include "MeshMaterialShader.h"

Source

/Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp

Syntax

void GetElementShaderBindings
(
    const FShaderMapPointerTable & PointerTable,
    const FScene * Scene,
    const FSceneView * ViewIfDynamicMeshCommand,
    const FVertexFactory * VertexFactory,
    const EVertexInputStreamType InputStreamType,
    const FStaticFeatureLevel FeatureLevel,
    const FPrimitiveSceneProxy * PrimitiveSceneProxy,
    const FMeshBatch & MeshBatch,
    const FMeshBatchElement & BatchElement,
    const FMeshMaterialShaderElementData & ShaderElementData,
    FMeshDrawSingleShaderBindings & ShaderBindings,
    FVertexInputStreamArray & VertexStreams
) const

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