FPrimitiveOctreeSemantics

Defines how the primitive is stored in the scene's primitive octree.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h

Include

#include "PrimitiveSceneInfo.h"

Syntax

struct FPrimitiveOctreeSemantics

Remarks

Defines how the primitive is stored in the scene's primitive octree.

Functions

Name Description

Public function Static

void

 

ApplyOffset

(
    FPrimitiveSceneInfoCompact& Elemen...,
    FVector Offset
)

Public function Static

bool

 

AreElementsEqual

(
    const FPrimitiveSceneInfoCompact& ...,
    const FPrimitiveSceneInfoCompact& ...
)

Public function Static

const FBoxSp...

 

GetBoundingBox

(
    const FPrimitiveSceneInfoCompact& ...
)

Public function Static

void

 

SetElementId

(
    const FPrimitiveSceneInfoCompact& ...,
    FOctreeElementId2 Id
)

Typedefs

Name

Description

ElementAllocator

Constants

Name

Description

MaxElementsPerLeaf

This is coupled to shadow gather task granularity, see r.ParallelGatherShadowPrimitives.

MaxNodeDepth

MinInclusiveElementsPerNode

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss