Module |
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Header |
/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
Include |
#include "PrimitiveSceneInfo.h" |
struct FPrimitiveOctreeSemantics
Defines how the primitive is stored in the scene's primitive octree.
Name | Description | ||
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ApplyOffset ( |
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AreElementsEqual ( |
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const FBoxSp... |
GetBoundingBox ( |
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SetElementId ( |
Name |
Description |
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ElementAllocator |
Name |
Description |
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MaxElementsPerLeaf |
This is coupled to shadow gather task granularity, see r.ParallelGatherShadowPrimitives. |
MaxNodeDepth |
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MinInclusiveElementsPerNode |