FPrimitiveSceneInfo::BeginDeferredUpdateStaticMeshesWithoutVisibilityCheck

Will update static meshes during next InitViews, even if it's not visible.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h

Include

#include "PrimitiveSceneInfo.h"

Source

/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp

Syntax

void BeginDeferredUpdateStaticMeshesWithoutVisibilityCheck()

Remarks

Will update static meshes during next InitViews, even if it's not visible.

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