FPrimitiveSceneInfo::CacheReflectionCaptures

Cache per-primitive reflection captures used for mobile/forward rendering.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h

Include

#include "PrimitiveSceneInfo.h"

Source

/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp

Syntax

void CacheReflectionCaptures()

Remarks

Cache per-primitive reflection captures used for mobile/forward rendering.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss