Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
Include |
#include "PrimitiveSceneInfo.h" |
struct FPrimitiveVirtualTextureFlags
Flags needed for broad phase culling of runtime virtual texture page rendering.
Name | Description | ||
---|---|---|---|
|
uint8: 1 |
bRenderToVirtualTexture |
True if the primitive can render to virtual texture |
|
uint8: Runtime... |
RuntimeVirtualTextureMask |
Mask of the allocated runtime virtual textures in the scene to render to. |
Name |
Description |
---|---|
RuntimeVirtualTexture_BitCount |
Number of bits to reserve for the RuntimeVirtualTextureMask. |