FPrimitiveVirtualTextureFlags

Flags needed for broad phase culling of runtime virtual texture page rendering.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h

Include

#include "PrimitiveSceneInfo.h"

Syntax

struct FPrimitiveVirtualTextureFlags

Remarks

Flags needed for broad phase culling of runtime virtual texture page rendering.

Variables

Name Description

Public variable

uint8: 1

 

bRenderToVirtualTexture

True if the primitive can render to virtual texture

Public variable

uint8: Runtime...

 

RuntimeVirtualTextureMask

Mask of the allocated runtime virtual textures in the scene to render to.

Constants

Name

Description

RuntimeVirtualTexture_BitCount

Number of bits to reserve for the RuntimeVirtualTextureMask.

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