FRenderTargetWriteMask

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/RendererUtils.h

Include

#include "RendererUtils.h"

Syntax

class FRenderTargetWriteMask

Functions

Name Description

Public function Static

void

 

Decode

(
    FRHICommandListImmediate& RHICmdLi...,
    FGlobalShaderMap* ShaderMap,
    TArrayView< IPooledRenderTarget...,
    TRefCountPtr< IPooledRenderTarget >...,
    ETextureCreateFlags RTWriteMaskFast...,
    const TCHAR* RTWriteMaskDebugN...
)

Public function Static

void

 

Decode

(
    FRDGBuilder& GraphBuilder,
    FGlobalShaderMap* ShaderMap,
    TArrayView< FRDGTextureRef const >...,
    FRDGTextureRef& OutRTWriteMask,
    ETextureCreateFlags RTWriteMaskFast...,
    const TCHAR* RTWriteMaskDebugN...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss