Module |
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Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
class FShaderBindingState
Name | Description | ||
---|---|---|---|
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MaxSamplerUsed |
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MaxSRVUsed |
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MaxTextureUsed |
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MaxUniformBufferUsed |
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Samplers |
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SRVs |
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FRHITexture ... |
Textures |
|
|
UniformBuffers |
Name |
Description |
---|---|
MAX_SAMPLERS_PER_STAGE |
|
MAX_SRVS_PER_STAGE |
|
MAX_UNIFORM_BUFFERS_PER_STAGE |