FShaderBindingState

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Syntax

class FShaderBindingState

Variables

Name Description

Public variable

int32

 

MaxSamplerUsed

Public variable

int32

 

MaxSRVUsed

Public variable

int32

 

MaxTextureUsed

Public variable

int32

 

MaxUniformBufferUsed

Public variable

FRHISamplerStat...

 

Samplers

Public variable

FRHIShaderResou...

 

SRVs

Public variable

FRHITexture ...

 

Textures

Public variable

FRHIUniformBuff...

 

UniformBuffers

Constants

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