FActiveTarget

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/VariableRateShadingImageManager.h

Include

#include "VariableRateShadingImageManager.h"

Syntax

struct FActiveTarget

Variables

Name Description

Public variable

uint64

 

LastUsedFrame

Public variable

TRefCountPtr< I...

 

Target

Constructors

Name Description

Public function

FActiveTarget

(
    const TRefCountPtr< IPooledRenderTa...
)

Public function

FActiveTarget

(
    FActiveTarget&& Other
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss