Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
void Setup
(
const FMeshDrawCommand * InMeshDrawCommand,
int32 InDrawPrimitiveId,
int32 InScenePrimitiveId,
int32 InStateBucketId,
ERasterizerFillMode InMeshFillMode,
ERasterizerCullMode InMeshCullMode,
FMeshDrawCommandSortKey InSortKey
)