FVisibleMeshDrawCommand::Setup

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Syntax

void Setup
(
    const FMeshDrawCommand * InMeshDrawCommand,
    int32 InDrawPrimitiveId,
    int32 InScenePrimitiveId,
    int32 InStateBucketId,
    ERasterizerFillMode InMeshFillMode,
    ERasterizerCullMode InMeshCullMode,
    FMeshDrawCommandSortKey InSortKey
)

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