| FShader
|
Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/VolumeRendering.h |
Include |
#include "VolumeRendering.h" |
class FWriteToSliceGS : public FGlobalShader
Geometry shader used to write to a range of slices of a 3d volume texture.
Name | Description | |
---|---|---|
|
FWriteToSliceGS() |
|
|
FWriteToSliceGS ( |
Name | Description | ||
---|---|---|---|
|
FShader *... |
ConstructCompiledInstance ( |
|
|
FShader *... |
ConstructSerializedInstance() |
|
|
ENGINE_API c... |
GetTypeLayout() |
|
|
ModifyCompilationEnvironmentImpl ( |
||
|
SetParameters ( |
||
|
ShouldCompilePermutation ( |
||
|
ShouldCompilePermutationImpl ( |
||
|
ENGINE_API F... |
StaticGetTypeLayout() |
Name |
Description |
|
---|---|---|
|
InternalLinkType |
Name |
Description |
---|---|
DerivedType |
|
InternalBaseType |
|
ShaderMapType |
|
ShaderMetaType |
Name |
Description |
---|---|
CounterBase |
|
InterfaceType |
|
StaticType |