Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/VolumeRendering.h |
Include |
#include "VolumeRendering.h" |
Source |
/Engine/Source/Runtime/Engine/Private/VolumeRendering.cpp |
void RasterizeToVolumeTexture
(
FRHICommandList & RHICmdList,
FVolumeBounds VolumeBounds
)
Draws a quad per volume texture slice to the subregion of the volume texture specified.