Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
Include |
#include "SceneRenderTargetParameters.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/PostProcess/SceneRenderTargets.cpp |
void SetupMobileSceneTextureUniformParameters
(
const FSceneRenderTargets & SceneContext,
EMobileSceneTextureSetupMode SetupMode,
FMobileSceneTextureUniformParameters & SceneTextureParameters
)
Fills the scene texture uniform buffer struct.