Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
template<typename VertexType, typename HullType, typename DomainType, typename PixelType, typename GeometryType, typename RayHitGroupType, typename ComputeType>
struct TMeshProcessorShaders
Name | Description | ||
---|---|---|---|
|
TShaderRef< Com... |
ComputeShader |
|
|
TShaderRef< Dom... |
DomainShader |
|
|
TShaderRef< Geo... |
GeometryShader |
|
|
TShaderRef< Hul... |
HullShader |
|
|
TShaderRef< Pix... |
PixelShader |
|
|
TShaderRef< Ver... |
VertexShader |
Name | Description | |
---|---|---|
|
TMeshProcessorShaders() |
Name | Description | ||
---|---|---|---|
|
FMeshProcess... |
GetUntypedShaders() |