Value

Prevent Memcpy call overhead during [FVisibleRayTracingMeshCommand](API\Runtime\Renderer\FVisibleRayTracingMeshCommand) sorting.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Syntax

enum
{
    Value = false
}

Remarks

Prevent Memcpy call overhead during FVisibleRayTracingMeshCommand sorting.

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