Copy

Overload list

Windows
MacOS
Linux
Name Description

Public function

bool

 

Copy

(
    const FRigVMOperand& InSourceOpera...,
    const FRigVMOperand& InTargetOpera...,
    const FRigVMMemoryContainer* I...,
    int32 InSourceSliceIndex,
    int32 InTargetSliceIndex
)

Copies the content of a source register to a target register.

Private function

bool

 

Copy

(
    int32 InTargetRegisterIndex,
    int32 InTargetRegisterOffset,
    ERigVMRegisterType InTargetType,
    const uint8* InSourcePtr,
    uint8* InTargetPtr,
    uint16 InNumBytes
)

Copies the source memory into a known register.

Public function

bool

 

Copy

(
    int32 InSourceRegisterIndex,
    int32 InTargetRegisterIndex,
    const FRigVMMemoryContainer* I...,
    int32 InSourceRegisterOffset,
    int32 InTargetRegisterOffset,
    int32 InSourceSliceIndex,
    int32 InTargetSliceIndex
)

Copies the content of a source register to a target register.

Public function

bool

 

Copy

(
    const FName& InSourceName,
    const FName& InTargetName,
    const FRigVMMemoryContainer* I...,
    int32 InSourceRegisterOffset,
    int32 InTargetRegisterOffset,
    int32 InSourceSliceIndex,
    int32 InTargetSliceIndex
)

Copies the content of a source register to a target register.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss