Module |
|
Header |
/Engine/Source/Runtime/RigVM/Public/RigVMCore/RigVMTraits.h |
Include |
#include "RigVMCore/RigVMTraits.h" |
template<typename T>
struct TRigVMIsBaseStructure
TRigVMIsBaseStructure< FBox2D >
TRigVMIsBaseStructure< FColor >
TRigVMIsBaseStructure< FDateTime >
TRigVMIsBaseStructure< FFallbackStruct >
TRigVMIsBaseStructure< FFloatInterval >
TRigVMIsBaseStructure< FFloatRange >
TRigVMIsBaseStructure< FFloatRangeBound >
TRigVMIsBaseStructure< FFrameNumber >
TRigVMIsBaseStructure< FGuid >
TRigVMIsBaseStructure< FInt32Interval >
TRigVMIsBaseStructure< FInt32Range >
TRigVMIsBaseStructure< FInt32RangeBound >
TRigVMIsBaseStructure< FLinearColor >
TRigVMIsBaseStructure< FPlane >
TRigVMIsBaseStructure< FPolyglotTextData >
TRigVMIsBaseStructure< FPrimaryAssetId >
TRigVMIsBaseStructure< FPrimaryAssetType >
TRigVMIsBaseStructure< FQuat >
TRigVMIsBaseStructure< FRandomStream >
TRigVMIsBaseStructure< FRotator >
TRigVMIsBaseStructure< FSoftClassPath >
TRigVMIsBaseStructure< FSoftObjectPath >
TRigVMIsBaseStructure< FTransform >
TRigVMIsBaseStructure< FVector >
TRigVMIsBaseStructure< FVector2D >
TRigVMIsBaseStructure< FVector4 >
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