ISslCertificateManager::IsDomainPinned

Check if the domain is currently pinned

Windows
MacOS
Linux

References

Module

SSL

Header

/Engine/Source/Runtime/Online/SSL/Public/Interfaces/ISslCertificateManager.h

Include

#include "Interfaces/ISslCertificateManager.h"

Syntax

bool IsDomainPinned
(
    const FString & Domain
)

Remarks

Check if the domain is currently pinned

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss