FStructSerializer::SerializeElement

Serializes a given element of a data structure of the specified type using the specified policy.

Windows
MacOS
Linux

References

Module

Serialization

Header

/Engine/Source/Runtime/Serialization/Public/StructSerializer.h

Include

#include "StructSerializer.h"

Source

/Engine/Source/Runtime/Serialization/Private/StructSerializer.cpp

Syntax

static void SerializeElement
(
    const void * Address,
    FProperty * Property,
    int32 ElementIndex,
    IStructSerializerBackend & Backend,
    const FStructSerializerPolicies & Policies
)

Remarks

Serializes a given element of a data structure of the specified type using the specified policy.

Parameters

Parameter

Description

Address

The address of the container of the property to serialize.

Property

The property to serialize.

ElementIndex

The index of the element to serialize if property is a container.

Backend

The serialization backend to use.

Policies

The serialization policies to use.

See Also

Deserialize

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss