IAudioEncoder::EncodeIfPossible

If you'd like to run audio encoding on a separate thread, use this call.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/Encoders/IAudioEncoder.h

Include

#include "DSP/Encoders/IAudioEncoder.h"

Source

/Engine/Source/Runtime/SignalProcessing/Private/IAudioEncoder.cpp

Syntax

bool EncodeIfPossible()

Remarks

If you'd like to run audio encoding on a separate thread, use this call. Otherwise, ensure that bEncodeIfPossible is set to true when you call PushAudio.

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