Module |
|
Header |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/Encoders/IAudioEncoder.h |
Include |
#include "DSP/Encoders/IAudioEncoder.h" |
Source |
/Engine/Source/Runtime/SignalProcessing/Private/IAudioEncoder.cpp |
bool EncodeIfPossible()
If you'd like to run audio encoding on a separate thread, use this call. Otherwise, ensure that bEncodeIfPossible is set to true when you call PushAudio.