FAudioFFTAlgorithmFactory::IsHardwareAccelerated

If true, this implementation uses hardware acceleration.

Windows
MacOS
Linux

Override Hierarchy

IFFTAlgorithmFactory::IsHardwareAccelerated()

FAudioFFTAlgorithmFactory::IsHardwareAccelerated()

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/AudioFFT.h

Include

#include "DSP/AudioFFT.h"

Source

/Engine/Source/Runtime/SignalProcessing/Private/AudioFFT.cpp

Syntax

virtual bool IsHardwareAccelerated() const

Remarks

If true, this implementation uses hardware acceleration.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss