FContiguousSparse2DKernelTransform::TransformArray

Transforms the input array given the kernel.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/FloatArrayMath.h

Include

#include "DSP/FloatArrayMath.h"

Source

/Engine/Source/Runtime/SignalProcessing/Private/FloatArrayMath.cpp

Syntax

void TransformArray
(
    const float * InArray,
    float * OutArray
) const

Remarks

Transforms the input array given the kernel.

InArray is the array to be transformed. It must have `NumInElements_ number of elements. OutArray is the transformed array. It must be allocated to hold at least NumOutElements.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss