| FDelay::ProcessAudioSample()
|
Module |
|
Header |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/AllPassFilter.h |
Include |
#include "DSP/AllPassFilter.h" |
Source |
/Engine/Source/Runtime/SignalProcessing/Private/AllPassFilter.cpp |
virtual float ProcessAudioSample
(
const float InAudio
)
Process audio in the delay line, return the delayed value.