FDynamicsProcessor::ProcessKeyFrame

Process key frame, returning true if should continue processing (Returns false in audition mode and writes straight to output).

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/DynamicsProcessor.h

Include

#include "DSP/DynamicsProcessor.h"

Source

/Engine/Source/Runtime/SignalProcessing/Private/DynamicsProcessor.cpp

Syntax

bool ProcessKeyFrame
(
    const float * InKeyFrame,
    float * OutFrame,
    bool bKeyIsInput
)

Remarks

Process key frame, returning true if should continue processing (Returns false in audition mode and writes straight to output).

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