FEventQuantizationState

Struct for defining and hold quantization timing state.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/EventQuantizer.h

Include

#include "DSP/EventQuantizer.h"

Syntax

struct FEventQuantizationState

Remarks

Struct for defining and hold quantization timing state.

Variables

Name Description

Public variable

uint32

 

EventFrameDuration

The frame duration of this quantization type (how many frames for the event to reoccur)

Public variable

TArray< IQuanti...

 

EventListeners

Event listeners for this specific event.

Public variable

uint32

 

FrameCount

The current frame count of this quantization type.

Public variable

TArray< TFuncti...

 

QueuedEvents

Array of events queued for this state.

Constructors

Name Description

Public function

FEventQuantizationState()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss