FGranularSynth::SeekTime

Seeks the loaded buffer used for granulation. Grains will spawn from this location.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/Granulator.h

Include

#include "DSP/Granulator.h"

Source

/Engine/Source/Runtime/SignalProcessing/Private/Granulator.cpp

Syntax

void SeekTime
(
    const float InTimeSec,
    const float LerpTimeSec,
    const ESeekType::Type InSeekType
)

Remarks

Seeks the loaded buffer used for granulation. Grains will spawn from this location.

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