Module |
|
Header |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/Granulator.h |
Include |
#include "DSP/Granulator.h" |
Source |
/Engine/Source/Runtime/SignalProcessing/Private/Granulator.cpp |
void SeekTime
(
const float InTimeSec,
const float LerpTimeSec,
const ESeekType::Type InSeekType
)
Seeks the loaded buffer used for granulation. Grains will spawn from this location.