Module |
|
Header |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/Granulator.h |
Include |
#include "DSP/Granulator.h" |
Source |
/Engine/Source/Runtime/SignalProcessing/Private/Granulator.cpp |
void SetGrainProbability
(
const float InGrainProbability
)
The probability at which a grain will occur when a grain tries to spawn. Allows for sporatic grain generation.