FLateReflectionsFast::ProcessAudio

Create reverberation in OutSamples based upon InSamples.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/LateReflectionsFast.h

Include

#include "DSP/LateReflectionsFast.h"

Source

/Engine/Source/Runtime/SignalProcessing/Private/LateReflectionsFast.cpp

Syntax

void ProcessAudio
(
    const AlignedFloatBuffer & InSamples,
    const int32 InNumChannels,
    AlignedFloatBuffer & OutLeftSamples,
    AlignedFloatBuffer & OutRightSamples
)

Remarks

Create reverberation in OutSamples based upon InSamples. OutSamples is a 2 channel audio buffer no matter the value of InNumChannels. OutSamples is mixed with InSamples based upon gain.

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