Module |
|
Header |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/LateReflectionsFast.h |
Include |
#include "DSP/LateReflectionsFast.h" |
Source |
/Engine/Source/Runtime/SignalProcessing/Private/LateReflectionsFast.cpp |
void ProcessAudio
(
const AlignedFloatBuffer & InSamples,
const int32 InNumChannels,
AlignedFloatBuffer & OutLeftSamples,
AlignedFloatBuffer & OutRightSamples
)
Create reverberation in OutSamples based upon InSamples. OutSamples is a 2 channel audio buffer no matter the value of InNumChannels. OutSamples is mixed with InSamples based upon gain.