FLateReflectionsPlateOutputs

Structure to hold the various delay line tap outputs produced from a plate.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/LateReflectionsFast.h

Include

#include "DSP/LateReflectionsFast.h"

Syntax

struct FLateReflectionsPlateOutputs

Remarks

Structure to hold the various delay line tap outputs produced from a plate.

Variables

Name Description

Public variable

AlignedFloatBuf...

 

Output

Output sample buffer.

Public variable

AlignedFloatBuf...

 

Taps

Tap sample buffers.

Functions

Name Description

Public function

void

 

ResizeAndZero

(
    int32 InNumSamples
)

Resizes and zero all buffers in structure.

Constants

Name

Description

NumTaps

Number of tap locations in plate reverb.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss