Module |
|
Header |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/LinkwitzRileyBandSplitter.h |
Include |
#include "DSP/LinkwitzRileyBandSplitter.h" |
Source |
/Engine/Source/Runtime/SignalProcessing/Private/LinkwitzRileyBandSplitter.cpp |
void ProcessAudioBuffer
(
const float * InBuffer,
FMultibandBuffer & OutBuffer,
const int32 NumFrames
)