FLongDelayAPF::ProcessAudio

Process InSamples and place filtered data in OutSamples and delay line samples in OutDelaySamples.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/LongDelayAPF.h

Include

#include "DSP/LongDelayAPF.h"

Source

/Engine/Source/Runtime/SignalProcessing/Private/LongDelayAPF.cpp

Syntax

void ProcessAudio
(
    const AlignedFloatBuffer & InSamples,
    AlignedFloatBuffer & OutSamples,
    AlignedFloatBuffer & OutDelaySamples
)

Remarks

Process InSamples and place filtered data in OutSamples and delay line samples in OutDelaySamples. The OutDelaySamples correspond to "w[n] = InSamples[n] + InG * w[n - InDelay]"

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss