FPatchInput::IsOutputStillActive

Returns false if this output was removed, either because someone called FPatchMixer::RemoveTap with this [FPatchInput](API\Runtime\SignalProcessing\DSP\FPatchInput), or the [FPatchMixer](API\Runtime\SignalProcessing\DSP\FPatchMixer) was destroyed.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/MultithreadedPatching.h

Include

#include "DSP/MultithreadedPatching.h"

Source

/Engine/Source/Runtime/SignalProcessing/Private/MultithreadedPatching.cpp

Syntax

bool IsOutputStillActive()

Remarks

Returns false if this output was removed, either because someone called FPatchMixer::RemoveTap with this FPatchInput, or the FPatchMixer was destroyed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss