Module |
|
Header |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/MultithreadedPatching.h |
Include |
#include "DSP/MultithreadedPatching.h" |
Source |
/Engine/Source/Runtime/SignalProcessing/Private/MultithreadedPatching.cpp |
virtual ~FPatchMixerSplitter()
The destructor will mark every still connected FPatchOutput as stale.