Module |
|
Header |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/MultithreadedPatching.h |
Include |
#include "DSP/MultithreadedPatching.h" |
Source |
/Engine/Source/Runtime/SignalProcessing/Private/MultithreadedPatching.cpp |
FPatchOutput()
The default constructor will result in an uninitialized, disconnected patch point, which