FPlateReverbFast::ProcessAudio

Creates reverberated audio in OutSamples based upon InSamples InNumChannels can be 1 or 2 channels.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/ReverbFast.h

Include

#include "DSP/ReverbFast.h"

Source

/Engine/Source/Runtime/SignalProcessing/Private/ReverbFast.cpp

Syntax

void ProcessAudio
(
    const AlignedFloatBuffer & InSamples,
    const int32 InNumChannels,
    AlignedFloatBuffer & OutSamples,
    const int32 OutNumChannels
)

Remarks

Creates reverberated audio in OutSamples based upon InSamples InNumChannels can be 1 or 2 channels. OutSamples must be greater or equal to 2.

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