FPlateReverbFast::FPlateReverbFast

InMaxInternalBufferSamples sets the maximum number of samples used in internal buffers.

Windows
MacOS
Linux

References

Module

SignalProcessing

Header

/Engine/Source/Runtime/SignalProcessing/Public/DSP/ReverbFast.h

Include

#include "DSP/ReverbFast.h"

Source

/Engine/Source/Runtime/SignalProcessing/Private/ReverbFast.cpp

Syntax

FPlateReverbFast
(
    float InSampleRate,
    int32 InMaxInternalBufferSamples,
    const FPlateReverbFastSettings & InSettings
)

Remarks

InMaxInternalBufferSamples sets the maximum number of samples used in internal buffers.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss