Module |
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Header |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/VoiceProcessing.h |
Include |
#include "DSP/VoiceProcessing.h" |
class FSilenceDetection
This object will return buffered audio while the input signal is louder than the specified threshold, and buffer audio when the input signal otherwise.
Name | Description | |
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FSilenceDetection |
InOnsetThreshold is the minimum amplitude of a signal before we begin outputting audio, in linear gain. |
Name | Description | ||
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float |
GetCurrentAmplitude() |
Returns the current estimate of the current amplitude of the input signal, in linear gain. |
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ProcessBuffer ( |
Buffers InAudio and renders any non-silent audio to OutAudio. |
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SetThreshold ( |
Set the threshold of audibility, in terms of linear gain. |