FSlateApplication::IsActive

Whether the application is active.

Windows
MacOS
Linux

Override Hierarchy

FSlateApplicationBase::IsActive()

FSlateApplication::IsActive()

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h

Include

#include "Framework/Application/SlateApplication.h"

Syntax

virtual bool IsActive() const

Remarks

Whether the application is active.

Returns

application active or not

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss