FSlateApplication::IsGamepadAttached

Windows
MacOS
Linux

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h

Include

#include "Framework/Application/SlateApplication.h"

Syntax

bool IsGamepadAttached() const

Returns

True if there is a gamepad attached

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss