FSlateApplication::IsProcessingInput

Returns true if the we're currently processing mouse, keyboard, touch or gamepad input.

Windows
MacOS
Linux

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h

Include

#include "Framework/Application/SlateApplication.h"

Syntax

bool IsProcessingInput() const

Remarks

Returns true if the we're currently processing mouse, keyboard, touch or gamepad input.

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