FSlateApplication::SetDragTriggerDistance

Set the size of the deadzone for dragging in screen pixels

Windows
MacOS
Linux

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h

Include

#include "Framework/Application/SlateApplication.h"

Source

/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp

Syntax

void SetDragTriggerDistance
(
    float ScreenPixels
)

Remarks

Set the size of the deadzone for dragging in screen pixels

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss