SExpandableButton

A button that can either be collapsed or expanded, containing different content in each state.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Widgets/Input/SExpandableButton.h

Include

#include "Widgets/Input/SExpandableButton.h"

Syntax

class SExpandableButton : public SBorder

Remarks

A button that can either be collapsed or expanded, containing different content in each state.

Variables

Name Description

Protected variable

TAttribute< boo...

 

IsExpanded

The attribute of the current expansion state

Functions

Name Description

Public function

void

 

Construct

(
    const FArguments& InArgs
)

Construct this widget

Protected function Const

EVisibility

 

GetCollapsedVisibility()

Callbacks to determine visibility of parts that should be shown when the button state is collapsed or expanded

Protected function Const

EVisibility

 

GetExpandedVisibility()

Classes

Name

Description

Public struct

FArguments

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss