SInputKeySelector::SetAllowGamepadKeys
When true gamepad keys are captured in the selected key chord, otherwise they are ignored.
Module
|
Slate
|
Header
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SInputKeySelector.h
|
Include
|
#include "Widgets/Input/SInputKeySelector.h"
|
void SetAllowGamepadKeys
(
const bool bInAllowGamepadKeys
)
When true gamepad keys are captured in the selected key chord, otherwise they are ignored.
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