Name |
Description |
|
---|---|---|
|
FItemInfo |
Info needed by every visible item in the tree |
|
FSparseItemInfo |
Info needed by a (relatively) small fraction of the tree items; some of them may not be visible. |
|
FTableViewDimensions |
Scroll offset from the beginning of the list in items Abstracts away the need to distinguish between X or Y when calculating table layout elements |
|
ITableRow |
Interface for table views to talk to their rows. |
|
SExpanderArrow |
Expander arrow and indentation component that can be placed in a TableRow of a TreeView. |
|
SHeaderRow |
The header that appears above lists and trees when they are showing multiple columns. |
|
SListView |
Copyright Epic Games, Inc. All Rights Reserved. |
|
SMultiColumnTableRow |
|
|
STableRow |
The ListView is populated by Selectable widgets. |
|
STableViewBase |
Contains ListView functionality that does not depend on the type of data being observed by the ListView. |
|
STileView |
A TileView widget is a list which arranges its items horizontally until there is no more space then creates a new row. |
|
STreeView |
Forward declaration. |
Name |
Description |
---|---|
FOnGetMaxRowSizeForColumn |
Callback to fetch the max row width for a specified column id |
FOnSortModeChanged |
Callback when sort mode changes |
FOnTableRowDragEnter |
|
FOnTableRowDragLeave |
|
FOnTableRowDrop |
|
FOnTableViewScrolled |
|
FOnWidthChanged |
Callback when the width of the column changes |
Name |
Description |
|
---|---|---|
|
EColumnSizeMode::Type |
|
|
EColumnSortMode::Type |
|
|
EColumnSortPriority::Type |
|
|
EHeaderComboVisibility |
|
|
EItemDropZone |
Where we are going to drop relative to the target item. |
|
EListItemAlignment |
If the list panel is arranging items as tiles, this enum dictates how the items should be aligned (basically, where any extra space is placed) |
|
ETableRowSignalSelectionMode |
When the table row should signal the owner widget that the selection changed. |
Name | Description | ||
---|---|---|---|
|
const TBitAr... |
TableViewHelpers::GetEmptyBitArray() |
Helper for implementing an efficient version of an item that is not in the tree view, and therefore does not to know about parent wires. |