FCurveSequence::PlayRelative

Plays forward if it can, otherwise holds it at the end of the animation, if we play in reverse it will reverse the animation if it can

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h

Include

#include "Animation/CurveSequence.h"

Source

/Engine/Source/Runtime/SlateCore/Private/Animation/CurveSequence.cpp

Syntax

void PlayRelative
(
    const TSharedRef< SWidget > & InOwnerWidget,
    bool bForward
)

Remarks

Plays forward if it can, otherwise holds it at the end of the animation, if we play in reverse it will reverse the animation if it can

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