FSlateApplicationBase::GetActiveTopLevelWindow

Gets the active top-level window.

Windows
MacOS
Linux

Override Hierarchy

FSlateApplicationBase::GetActiveTopLevelWindow()

FSlateApplication::GetActiveTopLevelWindow()

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h

Include

#include "Application/SlateApplicationBase.h"

Syntax

TSharedPtr< SWindow > GetActiveTopLevelWindow() const

Remarks

Gets the active top-level window.

Returns

The top level window, or nullptr if no Slate windows are currently active.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss