FSlateInvalidationRootHandle::IsStale

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/FastUpdate/SlateInvalidationRootHandle.h

Include

#include "FastUpdate/SlateInvalidationRootHandle.h"

Syntax

bool IsStale() const

Returns

true if this used to point to a InvalidatationRoot, but doesn't any more and has not been assigned or reset in the mean time.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss