FStandaloneCompositeFont::GetReferencerName

Use this method to report a name for your referencer.

Windows
MacOS
Linux

Override Hierarchy

FGCObject::GetReferencerName()

FStandaloneCompositeFont::GetReferencerName()

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Fonts/CompositeFont.h

Include

#include "Fonts/CompositeFont.h"

Source

/Engine/Source/Runtime/SlateCore/Private/Fonts/CompositeFont.cpp

Syntax

virtual FString GetReferencerName() const

Remarks

Use this method to report a name for your referencer.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss