Module |
|
Header |
/Engine/Source/Runtime/SlateCore/Public/Input/HittestGrid.h |
Include |
#include "Input/HittestGrid.h" |
Source |
/Engine/Source/Runtime/SlateCore/Private/Input/HittestGrid.cpp |
TArray< FWidgetAndPointer > GetBubblePath
(
FVector2D DesktopSpaceCoordinate,
float CursorRadius,
bool bIgnoreEnabledStatus,
int32 UserIndex
)
Given a Slate Units coordinate in virtual desktop space, perform a hittest and return the path along which the corresponding event would be bubbled.