FHittestGrid::GetBubblePath

Given a Slate Units coordinate in virtual desktop space, perform a hittest and return the path along which the corresponding event would be bubbled.

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Input/HittestGrid.h

Include

#include "Input/HittestGrid.h"

Source

/Engine/Source/Runtime/SlateCore/Private/Input/HittestGrid.cpp

Syntax

TArray< FWidgetAndPointer > GetBubblePath
(
    FVector2D DesktopSpaceCoordinate,
    float CursorRadius,
    bool bIgnoreEnabledStatus,
    int32 UserIndex
)

Remarks

Given a Slate Units coordinate in virtual desktop space, perform a hittest and return the path along which the corresponding event would be bubbled.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss