FGeometry::GetLocalPositionAtCoordinates

Get the local position on the surface of the geometry using normalized coordinates.

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Layout/Geometry.h

Include

#include "Layout/Geometry.h"

Syntax

FVector2D GetLocalPositionAtCoordinates
(
    const FVector2D & NormalCoordinates
) const

Remarks

Get the local position on the surface of the geometry using normalized coordinates. (0,0) - upper left (1,1) - bottom right

Example: Say you wanted to know the center of the widget in local space, GetLocalPositionAtCoordinates(FVector2D);Get the local position on the surface of the geometry using normalized coordinates. (0,0) - upper left (1,1) - bottom right

Example: Say you wanted to know the center of the widget in local space, GetLocalPositionAtCoordinates(FVector2D);

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss